Rancang Bangun Game Edukasi Pembelajaran Huruf Alfabet Pada Anak Usia Dini Menggunakan Metode Multimedia Development Life Cycle

Authors

  • Elviana Rosyida Universitas Stikubank Semarang
  • Hersatoto Listiyono Universitas Stikubank Semarang
  • Eri Zuliarso Universitas Stikubank Semarang

DOI:

https://doi.org/10.35870/jtik.v8i3.2014

Keywords:

Game, Education, Alphabet Letters

Abstract

The rapid development of technology today affects children's education process, including the way material is delivered in teaching and learning activities. Early childhood, especially those aged 3-7 years, are more likely to be interested in creative learning methods. The learning-by-play approach makes the learning process fun for children, which significantly supports the mental development and potential of children. This research aims to develop an educational game for the introduction of alphabet letters as a learning media that can help increase children's interest and interest in learning increase children's enthusiasm for learning and familiarize them with the letters of the alphabet. The research method uses the Multimedia Development Life Cycle method, which is a method using the stages of concept, design, material collection, manufacture, testing, and distribution. The development of this educational game is designed with HTML5-based Construct2. The final result of this research is an educational game for introducing alphabet letters as a learning medium to make it easier for children to learn to recognize the letters of the alphabet because it not only presents entertainment but also acts as a learning medium.

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Author Biographies

  • Elviana Rosyida, , Universitas Stikubank Semarang

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Industri, Universitas Stikubank Semarang, Kota Semarang, Provinsi Jawa Tengah, Indonesia

  • Hersatoto Listiyono, , Universitas Stikubank Semarang

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Industri, Universitas Stikubank Semarang, Kota Semarang, Provinsi Jawa Tengah, Indonesia

  • Eri Zuliarso, , Universitas Stikubank Semarang

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Industri, Universitas Stikubank Semarang, Kota Semarang, Provinsi Jawa Tengah, Indonesia

References

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Saputri, F. H., Ramdhan, S., & Baktiar, N. A. (2021). Perancangan Game Edukasi Marbel Mengenal Huruf Hijaiyah Menggunakan Metode t-Test. Jurnal Sisfotek Global, 11(1), 40-47.

Syafii, A., & Haryono, W. (2022). Penerapan Extreme Programming Pada Pengembangan Game Edukasi Asmaul Husna, Sifat Allah Dan Nama Nabi Menggunakan Aplikasi Construct 2. J. Artif. Intell. Innov. Appl, 3(1), 91-97.

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Bakti, R. Y., Wahyuni, T., Hayat, M. A., & Ridwang, R. (2021). Game Edukasi Berbasis Android sebagai Media Pembelajaran Matematika untuk Anak Tunarungu. PROtek: Jurnal Ilmiah Teknik Elektro, 8(1), 40-44.

Nurhasanah, Y. I., & Senyelda, D. (2011). Implementasi Model CMIFED Pada Multimedia Interaktif Untuk Pembelajaran Anak Usia TK Dan Playgroup. Jurnal informatika, 2(2), 1-12.

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Published

2024-07-01

Issue

Section

Computer & Communication Science

How to Cite

Rosyida, E., Listiyono, H., & Zuliarso, E. (2024). Rancang Bangun Game Edukasi Pembelajaran Huruf Alfabet Pada Anak Usia Dini Menggunakan Metode Multimedia Development Life Cycle. Jurnal JTIK (Jurnal Teknologi Informasi Dan Komunikasi), 8(3), 549-555. https://doi.org/10.35870/jtik.v8i3.2014

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