Published: 2023-07-01
Visualisasi Algoritma Kruskal dan Prim dalam Mencari Rute Terpendek Berbasis Unity 3D
DOI: 10.35870/jtik.v7i3.866
William Chrisnando Ekasaputra, Magdalena A. Ineke Pakereng
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Abstract
Kruskal and Prim algorithms are two Minimum Spanning Tree search algorithms on a graph that has similarities. With the speedy development of technology, a new learning media emerged, namely games. This research was conducted to design and test a game that can explain and visualize how Kruskal and Prim's algorithm works. The result of this research is expected to prove the efficiency of learning Kruskal and Prim algorithm easier and at better efficiency than traditional way of studying. The data in this research originated from a questionnaire distributed to game users who are still students or students. The results showed an increasing number of game users who understood the Kruskal and Prim algorithms.
Keywords
Education Game; Minimum Spanning Tree; Kruskal Algorithm; Prim Algorithm; Unity 3D
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Article Information
This article has been peer-reviewed and published in the Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
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Issue: Vol. 7 No. 3 (2023)
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Section: Computer & Communication Science
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Published: 2023-07-01
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License: CC BY 4.0
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Copyright: © 2023 Authors
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DOI: 10.35870/jtik.v7i3.866
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William Chrisnando Ekasaputra, Satya Wacana Christian University
Program Studi Sistem Komputer, Fakultas Teknik, Universitas Kristen Satya Wacana, Kota Salatiga, Provinsi Jawa Tengah, Indonesia
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