Development of a Mixed Reality Based Learning Application for Microcontroller Education Using the Luther Sutopo Multimedia Development Method

Authors

  • Antoni Pribadi Politeknik Kampar
  • Ratu Natalia Marjani Ufayrah Politeknik Kampar
  • Andri Nofiar. Am Politeknik Negeri Bengkalis
  • Nurkholis Nurkholis Politeknik Kampar
  • M. Alkadri Perdana Politeknik Negeri Bengkalis

DOI:

https://doi.org/10.35870/ijsecs.v6i1.6817

Keywords:

Mixed Reality, Microcontroller Learning, Multimedia Learning Media, Luther–Sutopo Method, Immersive Learning Technology

Abstract

The rapid advancement of immersive technologies has created new opportunities to improve learning effectiveness, particularly in technical education such as microcontroller systems. Conventional teaching methods still rely heavily on static visualizations and theoretical explanations, which limit students' ability to understand complex hardware interactions. A mixed reality (MR)-based learning application was developed to improve students' conceptual understanding of microcontroller components and their functions in an interactive and immersive environment. The development process followed the Luther–Sutopo multimedia development method, consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The application was built using Unity and Blender and deployed on the Oculus Meta Quest 2 platform. Usability testing involved 10 vocational students with prior knowledge of microcontrollers. The application achieved an average usability score of 4.54 out of 5 (90.8%), placing it within the "very feasible" category. Beyond feasibility metrics, the system appeared to strengthen students' spatial understanding, engagement, and interaction with microcontroller components. These findings suggest that pairing mixed reality with a structured multimedia development model can meaningfully improve the effectiveness of technical education.

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Author Biographies

  • Antoni Pribadi, Politeknik Kampar

    Department of Informatics Engineering, Politeknik Kampar, Bengkalis Regency, Riau Province, Indonesia

  • Ratu Natalia Marjani Ufayrah, Politeknik Kampar

    Department of Informatics Engineering, Politeknik Kampar, Bengkalis Regency, Riau Province, Indonesia

  • Andri Nofiar. Am, Politeknik Negeri Bengkalis

    Department of Digital Business, Politeknik Negeri Bengkalis, Bengkalis Regency, Riau Province, Indonesia

  • Nurkholis Nurkholis, Politeknik Kampar

    Department of Logistics Engineering Technology, Politeknik Kampar, Bengkalis Regency, Riau Province, Indonesia

  • M. Alkadri Perdana, Politeknik Negeri Bengkalis

    Department of International Business Administration, Politeknik Negeri Bengkalis, Bengkalis Regency, Riau Province, Indonesia

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Published

2026-04-10

How to Cite

Pribadi, A., Ufayrah, R. N. M., Nofiar. Am, A., Nurkholis, N., & Perdana, M. A. (2026). Development of a Mixed Reality Based Learning Application for Microcontroller Education Using the Luther Sutopo Multimedia Development Method. International Journal Software Engineering and Computer Science (IJSECS), 6(1), 172-182. https://doi.org/10.35870/ijsecs.v6i1.6817

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