Implementation of Augmented Reality as an Interactive Medium for Firearms Education

Authors

DOI:

https://doi.org/10.35870/ijsecs.v5i2.4285

Keywords:

Augmented Reality, Interactive Learning, Firearm Training, Unity3D, Black Box Testing

Abstract

Augmented Reality (AR) has been utilized as an interactive educational tool to support safer and more effective learning about various firearms. The application was created with Unity3D and C#, and its functionality was evaluated through black box testing. Findings show that the application operates successfully on targeted devices, though some performance issues were observed, including extended loading times and occasional lag during navigation. AR visual and interactive features enable users to explore firearm components and operational procedures without exposure to real-world risks, as the use of physical firearms is not required. The inclusion of offline access further enables users to engage with the learning materials at their convenience. AR demonstrates considerable promise for improving the quality of firearm training and may be further adopted in technical instruction, military education, and the broader development of digital learning environments.

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Author Biographies

  • Muhammad Nazar Darman, Universitas Teknologi Yogyakarta

    Informatics, Science and Technology Study Program, Universitas Teknologi Yogyakarta, Sleman Regency, Special Region of Yogyakarta, Indonesia

  • Yuli Asriningtias, Universitas Teknologi Yogyakarta

    Informatics, Science and Technology Study Program, Universitas Teknologi Yogyakarta, Sleman Regency, Special Region of Yogyakarta, Indonesia

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Published

2025-08-01

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Articles

How to Cite

Darman, M. N., & Asriningtias, Y. (2025). Implementation of Augmented Reality as an Interactive Medium for Firearms Education. International Journal Software Engineering and Computer Science (IJSECS), 5(2), 539-549. https://doi.org/10.35870/ijsecs.v5i2.4285