2D Platformer Game Prototype on Indonesian History Using Scratch

Authors

  • Yuma Akbar Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika
  • Mohammad Farroos Al Ammaar Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

DOI:

https://doi.org/10.35870/ijsecs.v4i3.3070

Keywords:

Educational Game, Scratch, Indonesian History, Interactive Learning, 2D Platformer Game

Abstract

In this study, we would like to share a prototype of a 2D platformer game in Scratch centered on the development of Indonesian history that can increase students' interest and motivation in learning history. In search of a more entertaining and successful alternative to the bad lecture situation, the demand for interactive learning media. Visual programming is chosen with Scratch because it is easier to create educational games in this language. Its creation involves the implementation of visual components such as characters, background environments, UI, etc. Data Evaluation provides a positive level of acceptance to students with an average student evaluation score of 4.1/5 Positive responses were obtained for game elements, story content, and ease of operation First, the results of the evaluation of the Validation of 2D Platformer Games in Indonesian History as a Learning Tool. Through student activeness, a more active way of responding to historical material is being implemented by use. Game development has the ability to become a new educational media if it is well structured and organized.

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Author Biographies

  • Yuma Akbar, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

    Informatics Engineering Study Program, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, East Jakarta City, Special Capital Region of Jakarta, Indonesia

  • Mohammad Farroos Al Ammaar, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

    Informatics Engineering Study Program, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, East Jakarta City, Special Capital Region of Jakarta, Indonesia

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Published

2024-12-01

How to Cite

Akbar, Y., & Al Ammaar, M. F. (2024). 2D Platformer Game Prototype on Indonesian History Using Scratch. International Journal Software Engineering and Computer Science (IJSECS), 4(3), 1066-1076. https://doi.org/10.35870/ijsecs.v4i3.3070

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