Published: 2023-04-01
Perancangan Aplikasi E-Commerce FDW Store menggunakan Metode Lean UX
DOI: 10.35870/jtik.v7i2.817
Felik Darmawan Wijaya, Magdalena Ariance Ineke Pakereng
Article Metrics
- Scopus Citations
- Google Scholar
- Crossref Citations
- Semantic Scholar
- DataCite Metrics
-
If the link doesn't work, copy the DOI or article title for manual search (API Maintenance).
Abstract
FDW Store is an online store that sells services to meet the needs of users' games and lives. FDW Store sells services such as credit for all operators, Online Game Top Up, Payment Point Online Bank (PPOB). The problem that occurs in FDW Store business owners is that they do not have a proper FDW Store application display design and have been tested if they want to be built into an application that is ready to use. Based on these problems, the solution is to design the UI/UX of the mobile-based FDW Store E-Commerce Application using the Lean UX method because this method has the advantage of a fast success rate and also focuses on understanding the experience of the product to be made. This study resulted in the design of the User Interface (UI) and User Experience (UX) for the FDW Store E-Commerce application which is useful as a reference for business owners in building an application.
Keywords
FDW Store; Lean UX; User Interrface; User Experience; E-Commerce
Peer Review Process
This article has undergone a double-blind peer review process to ensure quality and impartiality.
Indexing Information
Discover where this journal is indexed at our indexing page.
Open Science Badges
This journal supports transparency in research and encourages authors to meet criteria for Open Science Badges.
How to Cite
Article Information
This article has been peer-reviewed and published in the Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
-
Issue: Vol. 7 No. 2 (2023)
-
Section: Computer & Communication Science
-
Published: 2023-04-01
-
License: CC BY 4.0
-
Copyright: © 2023 Authors
-
DOI: 10.35870/jtik.v7i2.817
AI Research Hub
This article is indexed and available through various AI-powered research tools and citation platforms. Our AI Research Hub ensures that scholarly work is discoverable, accessible, and easily integrated into the global research ecosystem.
Felik Darmawan Wijaya, Satya Wacana Christian University
Program Studi Sistem Komputer, Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana, Kota Salatiga, Provinsi Jawa Tengah, Indonesia
-
Ani Mardatila. 2020. E-Commerce adalah Pembelian dan Penjualan Secara Elektronik, Available at: https://www.merdeka.com/sumut/e-commerce-adalah-pembelian-dan-penjualan-secara-elektronik-berikut-selengkapnya-kln.html.
-
Nurfitriyani, S.J. 2020. Perbedaan E-Business dan E-Commerce, Available at: https://sis.binus.ac.id/2020/08/27/perbedaan-e-business-dan-e-commerce/.
-
Pradana, M., 2015. Klasifikasi bisnis e-commerce di Indonesia. Modus, 27(2), pp.163-174. DOI: https://doi.org/10.24002/modus.v27i2.554.
-
Ramadhani Farah. 2021. Ini 5 Faktor Pesatnya Perkembangan E-Commerce di Indonesia, Available at: https://compas.co.id/article/perkembangan-e-commerce/, 6 July, pp. 1–1.
-
Kumar, A., 2019. Why UI UX is Highly Crucial to a Successful Project. Available at: https://www.tricksmachine.com/2019/08/why-ui-ux-highly-crucial-successful-project.html.
-
-
-
Fauzi, R.A., Anuggilarso, L.R., Hardika, A.R. and Saputra, D.I.S., 2019. Penggunaan Konsep Flat Design pada Markers Semaphore Augmented Reality. InfoTekJar: Jurnal Nasional Informatika Dan Teknologi Jaringan, 4(1), pp.5-9. DOI: https://doi.org/10.30743/infotekjar.v4i1.1375.
-
-
Fernando, F., 2020. Perancangan User Interface (Ui) & User Experience (Ux) Aplikasi Pencari Indekost Di Kota Padangpanjang. TANRA J. Desain Komun. Vis. Fak. Seni dan Desain Univ. Negeri Makassar, 7(2), p.101. DOI: https://doi.org/10.26858/tanra.v7i2.13670.
-
-
Wisesa, D.T. 2021. Perkembangan Teknologi Informasi Yang Semakin Cepat, Available at: https://www.kompasiana.com/daffatunggawisesa6879/61cabfc817e4ac478e77a7b2/perkembangan-teknologi-informasi-yang-semakin-cepat, December, pp. 1–1.
-
Setiawan Parrta. 2022. Perbedaan E-Business dan E-Commerce, Available at: https://www.gurupendidikan.co.id/e-business-dan-e-commerce/.
-
Pratama, M.A.P., Sukmaaji, A. and Nurcahyawati, V., Perancangan User Interface (Ui)/user Experience (ux) E-commerce Menggunakan Metode Lean Ux Dan User Experinxe Questionnaire (Ueq) Pada Ijoe Biru Clothing Untuk Meningkatkan Experience Pemesanan Custom Produk Dan Pembelian Produk (Doctoral dissertation, Universitas Dinamika).
-

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Copyright Retention and Open Access License
Authors retain copyright of their work and grant the journal non-exclusive right of first publication under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
This license allows unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
2. Rights Granted Under CC BY 4.0
Under this license, readers are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, including commercial use
- No additional restrictions — the licensor cannot revoke these freedoms as long as license terms are followed
3. Attribution Requirements
All uses must include:
- Proper citation of the original work
- Link to the Creative Commons license
- Indication if changes were made to the original work
- No suggestion that the licensor endorses the user or their use
4. Additional Distribution Rights
Authors may:
- Deposit the published version in institutional repositories
- Share through academic social networks
- Include in books, monographs, or other publications
- Post on personal or institutional websites
Requirement: All additional distributions must maintain the CC BY 4.0 license and proper attribution.
5. Self-Archiving and Pre-Print Sharing
Authors are encouraged to:
- Share pre-prints and post-prints online
- Deposit in subject-specific repositories (e.g., arXiv, bioRxiv)
- Engage in scholarly communication throughout the publication process
6. Open Access Commitment
This journal provides immediate open access to all content, supporting the global exchange of knowledge without financial, legal, or technical barriers.