Aplikasi Pembelajaran Pedosfer Berbasis Augmented Reality
DOI:
https://doi.org/10.35870/jtik.v7i2.757Keywords:
Pedosphere Learning, Augmented RealityAbstract
The pedosphere is a combination of 2 words, namely the word pedo which means soil and sphera which means layer. The pedosphere is commonly referred to as the soil layer that is studied in high school. In this case, the researcher conducted research at SMA Negeri 5 Palu, which usually only used 2-dimensional images and theories in books to study the soil layers because of the lack of teaching aids. The purpose of this study is to help educators or students in the teaching and learning process recognize the soil layers by making an Augmented Reality (AR) technology application that can be used in all Android-based Smartphones. This application requires a marker to display a 3-dimensional object regarding the soil layer. The research method used by the researcher is the multimedia development method developed by Luther which is divided into 6 stages, namely concept, design, material collection, manufacture, testing and distribution. In the process of making the application, the researcher uses the Vuforia software as a marker database, Blender to create 3-dimensional objects and Unity as the application maker. The results of application testing on 47 respondents, namely 52% stated strongly agree, 36.2% agree, 10.5% quite agree, 1.1% disagree and 0.1% disagree.
Downloads
References
M Septiyani, E., 2020. Pengaruh Karakteristik Fisika Dan Kimia Tanah Terhadap Pertumbuhan Sawi di Desa Bahway Kecamatan Balik Bukit Kabupaten Lampung Barat (Doctoral dissertation, UIN Raden Intan Lampung).
Ihsan, M., 2016. Perancangan Media Pembelajaran Biologi Menggunakan Teknologi Augmented Reality Pada SMA Negeri 4 Palu. Skripsi, Teknik Informatika, STMIK Adhi Guna, Palu.
Karundeng, C.O., Mamahit, D.J. and Sugiarso, B.A., 2018. Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality. Jurnal Teknik Informatika, 13(1).
Nugraha, E., 2013. Upaya Meningkatkan Hasil Belajar Siswa Pada Materi elektronika Dasar Menggunakan Media Pembelajaran Berbasis Augmented Reality (Doctoral dissertation, Universitas Pendidikan Indonesia).
Perwitasari, I.D., 2018. Teknik Marker Based Tracking Augmented Reality untuk Visualisasi Anatomi Organ Tubuh Manusia Berbasis Android. INTECOMS: Journal of Information Technology and Computer Science, 1(1), pp.8-18.
Surjono, H.D., 2017. Multimedia pembelajaran interaktif konsep dan pengembangan. Yogyakarta, Bagian Penerbitan Komplek Fakultas Teknik UNY
Wardhani, H., 2017. Pengaruh Penggunaan Aplikasi Augmented Reality Tata Surya Terhadap Minat Belajar Siswa; Kuasi Eksperimen pada Mata Pelajaran IPA Kelas VI di SD Negeri Babakan Ciparay 4 Kota Bandung (Doctoral dissertation, Universitas Pendidikan Indonesia).
Muntahanah, M., Toyib, R. and Ansyori, M., 2017. Penerapan Teknologi Augmented Reality Pada Katalog Rumah Berbasis Android (Studi Kasus Pt. Jashando Han Saputra). Pseudocode, 4(1), pp.81-89.
Aristo, R., Afirianto, T. and Akbar, M.A., 2018. Desain dan Implementasi Mobile Augmented Reality Untuk Media Pembelajaran 3D Hidrosfer. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer e-ISSN, 2548, p.964X.
Suharso, A. and Pramana, A.A., 2016. Media Pembelajaran Perangkat Keras Jaringan Komputer Berbasis Magicbook Augmented Reality. Syntax: Jurnal Informatika, 5(2), pp.106-127.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Wildan, Sri Khaerawati, Moh. Noval

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Copyright Retention and Open Access License
Authors retain copyright of their work and grant the journal non-exclusive right of first publication under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
This license allows unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
2. Rights Granted Under CC BY 4.0
Under this license, readers are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, including commercial use
- No additional restrictions — the licensor cannot revoke these freedoms as long as license terms are followed
3. Attribution Requirements
All uses must include:
- Proper citation of the original work
- Link to the Creative Commons license
- Indication if changes were made to the original work
- No suggestion that the licensor endorses the user or their use
4. Additional Distribution Rights
Authors may:
- Deposit the published version in institutional repositories
- Share through academic social networks
- Include in books, monographs, or other publications
- Post on personal or institutional websites
Requirement: All additional distributions must maintain the CC BY 4.0 license and proper attribution.
5. Self-Archiving and Pre-Print Sharing
Authors are encouraged to:
- Share pre-prints and post-prints online
- Deposit in subject-specific repositories (e.g., arXiv, bioRxiv)
- Engage in scholarly communication throughout the publication process
6. Open Access Commitment
This journal provides immediate open access to all content, supporting the global exchange of knowledge without financial, legal, or technical barriers.
