Representasi Perempuan dalam Game Simulasi Kencan Picka: 30 Days to Love 2

Authors

DOI:

https://doi.org/10.35870/jtik.v9i2.3451

Keywords:

30 Days To Love, Dating Simulation Game, Female Representation, Otome Game, Semiotics Roland Barthes

Abstract

Women in games are often portrayed with negative narratives. They are often cast as objects of lust through their physical appearance, and are taken for granted. However, dating simulation games provide a different perspective on women. This research aims to unravel how women are represented in dating simulation games, specifically in the game 30 Days to Love 2 which carries the concept of dating reality show. To analyze the phenomenon, this research uses Roland Barthes semiotics which reveals meaning through denotation and connotation signs. The results show that women in dating simulation games have been viewed more positively. However, female attributes such as appearance are still attached to gender stereotypes that emphasize beauty standards.

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Author Biographies

  • Virginia Swastika, Lampung University

    Fakultas Ilmu Sosial Ilmu Politik, Universitas Lampung, Kota Bandar Lampung, Provinsi Lampung, Indonesia.

  • Abdul Firman Ashaf, Lampung University

    Fakultas Ilmu Sosial Ilmu Politik, Universitas Lampung, Kota Bandar Lampung, Provinsi Lampung, Indonesia.

  • Purwanto Putra, Lampung University

    Fakultas Ilmu Sosial Ilmu Politik, Universitas Lampung, Kota Bandar Lampung, Provinsi Lampung, Indonesia.

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Published

2025-04-01

Issue

Section

Computer & Communication Science

How to Cite

Swastika, V., Ashaf, A. F., & Putra, P. (2025). Representasi Perempuan dalam Game Simulasi Kencan Picka: 30 Days to Love 2. Jurnal JTIK (Jurnal Teknologi Informasi Dan Komunikasi), 9(2), 630-638. https://doi.org/10.35870/jtik.v9i2.3451

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