International Journal Education and Computer Studies (IJECS)
type: channel
description: International Journal Education and Computer Studies (IJECS), e-ISSN: 2776-3277 and p-ISSN: 2776-4729, is a free and open-access journal published by the Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia. International Journal Education and Computer Studies (IJECS) publishes triannual, showcasing innovative and original research in both theoretical and experimental realms within modern education and computer science. It serves as a vital link between theoretical insights and practical applications in these fields. IJECS accepts contributions ranging from novel concepts to detailed algorithmic discussions and complete system implementations. With a commitment to excellence, each article undergoes rigorous peer review to ensure high quality. Indexed in leading databases, IJECS is essential reading for professionals and researchers at the forefront of computer science and modern education. Additionally, all published articles are assigned digital object identifiers (DOIs), providing a reliable means of citation and reference. To submit your article to International Journal Education and Computer Studies (IJECS) ; You have to Register or Login to submit your or. You can access the manuscript format from the author guidelines. Download Template (English)
publisher: Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA
language: en
publication name: International Journal Education and Computer Studies (IJECS)
issn: 2776-4729
copyright: Authors who publish with this journal agree to the following terms: 1. Copyright Retention and Open Access License Authors retain copyright of their work and grant the journal non-exclusive right of first publication under the Creative Commons Attribution 4.0 International License (CC BY 4.0). This license allows unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. 2. Rights Granted Under CC BY 4.0 Under this license, readers are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material for any purpose, including commercial use No additional restrictions — the licensor cannot revoke these freedoms as long as license terms are followed 3. Attribution Requirements All uses must include: Proper citation of the original work Link to the Creative Commons license Indication if changes were made to the original work No suggestion that the licensor endorses the user or their use 4. Additional Distribution Rights Authors may: Deposit the published version in institutional repositories Share through academic social networks Include in books, monographs, or other publications Post on personal or institutional websites Requirement: All additional distributions must maintain the CC BY 4.0 license and proper attribution. 5. Self-Archiving and Pre-Print Sharing Authors are encouraged to: Share pre-prints and post-prints online Deposit in subject-specific repositories (e.g., arXiv, bioRxiv) Engage in scholarly communication throughout the publication process 6. Open Access Commitment This journal provides immediate open access to all content, supporting the global exchange of knowledge without financial, legal, or technical barriers.
items: The Role of Parents in Addressing the Influence of Free Fire Game on Children's Morality in Dapu-Bata Sabang Community
items: Classification of Skipjack Freshness Quality Based on Local Binary Pattern and Gray Level Co-Occurrence Matrix Using K-Nearest Neighbor
items: Conceptual Model of Siskamling Information System Integration in Smart Village Architecture: A Theoretical Analysis of Efficiency and Sustainability
items: Deep Learning Implementation Strategies in Indonesia National Curriculum: A Culturally Responsive Framework for Pinrang Regency
items: Utilizing Recycled Materials as Innovative Educational Media to Enhance Early Childhood Learning
items: Integration of Canva Based Educational Videos in IPAS Learning to Improve the Learning Motivation of Junior High School Students
items: Factors Influencing the Risk of Internet Addiction Disorders in Adolescents in Indonesia
items: Development of Koperwuz Media Incorporating the Nature of Science (NOS) to Improve Learning Outcomes of Fourth Grade Elementary School Students
items: Development of Flipbook Teaching Materials on Earth Surface Changes to Improve Learning Outcomes of Fifth Grade Elementary School Students
items: Effectiveness of Group Counseling Services Using Self-Instruction Techniques to Reduce Students Academic Procrastination in Grade XI at SMAN 7 Kediri
items: Analysis of the Influence of Instagram and TikTok on Motivation and Learning Outcomes of High School Students in Indonesia
items: Implementation of Deep Learning Curriculum in STEM Education: A Case Study in Secondary Schools in Bengkulu
items: Advancing Science Education through Project-Based Learning: An Analytical Framework of Practical Applications for Indian Secondary Schools in Resource-Constrained Settings
items: Advancing Engineering Innovation through Project-Based Learning: A Qualitative Analysis of Experimental Applications in Indian Secondary Education
items: An Analysis of the Indonesian Language Textbook 'Aku yang Unik' for Grade 5: An Evaluation Based on BSNP Feasibility Criteria
items: Systematic Literature Review: Digital Technology-Based Policy Approaches to Improve the Quality and Access of Basic Education in Developing Countries
items: Local Wisdom in Developing Communication and Collaboration Skills of Elementary School Students in the 21st Century: A Systematic Literature Review
items: Literature Study: The Effectiveness of Role-Playing Model in Social Studies Learning at Elementary School
items: Analysis of the Impact of Digital Educational Media on Students Knowledge and Attitudes towards Mangrove Conservation in Pari Island
items: The Influence of Digital Media Usage Intensity on the Level of Local Cultural Awareness among Generation Z in Indonesia
items: Analysis of the Impact of Smartphone Use among Elementary School Children: A Study on Academic and Socio-Emotional Development
items: Developing a Deep Learning-Based Curriculum Model to Enhance Students’ Critical Thinking Skills in the Era of Industrial Revolution 4.0
items: Implementation of an Artificial Intelligence–Based Learning System for the Personalization of Learning Materials at the Secondary School Level
items: The Effectiveness of Educational Game Applications in Enhancing Learning Motivation Among Elementary School Students in the Digital Era
items: Computer Simulation and Animation in Engineering Mechanics: A Critical Review and Analysis
items: How Does the Influence of Moral Values Affect Children's Use of Roblox in Character Education?
items: Using GPS-Based Learning Media to Improve Understanding of Map Concepts in Geography Lessons in the Independent Curriculum in Middle Schools in Aceh Province
items: Application of Color Play with Yarn Media to Develop Children's Creativity in PAUD Nurul Iman
items: Application of Image Media in Improving Children's Speaking Skills in PAUD
items: The Effect of Smart Fun Alphabet Media on the Ability to Recognize Letters for Early Childhood

The Role of Parents in Addressing the Influence of Free Fire Game on Children's Morality in Dapu-Bata Sabang Community
type: item
description: The swift advancement of digital technology has transformed children’s daily lives and introduced new challenges in their moral education. This study sought to examine the effect of the Free Fire game on children’s morality at Dapu-Bata, Sabang, as well as parents’ strategies and obstacles in dealing with this problem. It used a descriptive qualitative method for data collection through observation, interviews, and documentation from parents, Free Fire-playing children, community leaders, and teachers. The results indicated that the duration of playing Free Fire influences children’s morality concerning emotional control, religious practice, study motivation, and communication with family members. There is an apparent decline in prayer frequency and motivation to study accompanied by reduced communication with parents. Out of all strategies employed to combat these effects on morality due to gaming, enhancing religious education together with building communication between parent and child plus providing alternative activities for children was found most effective among others. Difficulties faced by parents were peer pressure from friends accompanied by unrestricted internet access for kids who are addicted to games due to low digital literacy skills among them; however, this study recommends integrating Islamic educational values into parenting strategies based on empirical evidence for upholding moral education in the digital era.
subject: Articles
  topic: section
subject: Free Fire
  topic: keywords
subject: Children’s Morality
  topic: keywords
subject: Parental Role
  topic: keywords
subject: Islamic Education
  topic: keywords
subject: Digital Era
  topic: keywords
creator: Irham Irham
rights: Copyright (c) 2025 Irham Irham https://creativecommons.org/licenses/by/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: 258
ending page: 270
doi: 10.35870/ijecs.v5i3.5887

Classification of Skipjack Freshness Quality Based on Local Binary Pattern and Gray Level Co-Occurrence Matrix Using K-Nearest Neighbor
type: item
description: Katsuwonus pelamis or skipjack tuna is one of the results of fishing commodities from Gorontalo Province. The quality of fresh fish can be degraded easily if not handled and stored properly. Thus, in this study an automatic system for classifying the freshness level of skipjack tuna based on digital image processing techniques was introduced. It uses Local Binary Pattern (LBP) to extract local texture features and Gray Level Co-occurrence Matrix (GLCM) for statistical texture analysis with classification done by K-Nearest Neighbor (K-NN) algorithm using Euclidean distance as a measurement between features. There were 819 training images and 140 test images used in four categories: Fresh, Not Fresh, Worth Consuming, and Rotten. Tests on several values of k showed that the highest accuracy was at k = 1 with an accuracy rate of 86.42% while the lowest was at k = 9 with a rate of 49.28%. This indicates that the combination LBP-GLCM applied in K-NN has potentiality to capture texture difference effect from various levels fish freshness. This method is non-destructive and could be onboard application for fish quality monitoring as well as automatic system for freshness evaluation.
subject: Special Issue
  topic: section
subject: Skipjack Tuna
  topic: keywords
subject: Image Processing
  topic: keywords
subject: Local Binary Pattern
  topic: keywords
subject: Gray Level Co-occurrence Matrix
  topic: keywords
subject: K-Nearest Neighbor
  topic: keywords
creator: Zulfrianto Y Lamasigi
creator: Mohamad Efendi Lasulika
creator: Sarlis Mooduto
rights: Copyright (c) 2025 Zulfrianto Y Lamasigi, Mohamad Efendi Lasulika, Sarlis Mooduto https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 246
ending page: 257
doi: 10.35870/ijecs.v5i3.5791

Conceptual Model of Siskamling Information System Integration in Smart Village Architecture: A Theoretical Analysis of Efficiency and Sustainability
type: item
description: This study develops a conceptual model for integrating the Siskamling (Community Security System) into the Smart Village architecture by combining three core theoretical dimensions—information system efficiency, socio-technological sustainability, and digital governance integration. Through a conceptual–theoretical approach, the research synthesizes multiple frameworks, including Information System Integration Theory, the DeLone and McLean IS Success Model, Socio-Technical Systems Theory, and the Digital Sustainability Framework. The model positions Siskamling as more than a digital security platform; it is conceptualized as a socio-technical subsystem that fosters citizen participation, transparency, and institutional collaboration in rural governance. The findings highlight that Smart Village success depends not only on technological infrastructure but also on how digital systems align with social participation and collective resilience. Efficiency in information systems enhances trust and engagement, which in turn sustains socio-technical adaptation and supports integrative smart governance. Theoretically, the model bridges technological and social dimensions in community-based digitalization, while practically, it provides a reference for policymakers and local governments to design participatory and sustainable digital governance strategies. Future research is encouraged to empirically validate this conceptual framework using mixed methods, integrating variables such as digital literacy, policy support, and infrastructure readiness to ensure broader applicability.
subject: Articles
  topic: section
subject: Smart Village
  topic: keywords
subject: Digital Governance
  topic: keywords
subject: Socio-Technical Sustainability
  topic: keywords
subject: Information System Efficiency
  topic: keywords
subject: Community Security
  topic: keywords
creator: Jodi Hendrawan
creator: Ika Devi Perwitasari
rights: Copyright (c) 2025 Ika Devi Perwitasari, Jodi Hendrawan https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 234
ending page: 245
doi: 10.35870/ijecs.v5i3.5751

Deep Learning Implementation Strategies in Indonesia National Curriculum: A Culturally Responsive Framework for Pinrang Regency
type: item
description: This research develops implementation strategies for Deep Learning approaches within Indonesia's National Curriculum specifically adapted for Pinrang Regency's educational settings. The study employs descriptive qualitative methodology through document analysis and literature review to create strategic frameworks addressing regional educational challenges while honoring Buginese cultural heritage. Five primary strategic domains emerged: conceptual foundation development integrating "sipakainge" and "sipakatau" values; national curriculum adaptation through low-tech high-impact approaches; practical school-level implementation utilizing local phenomena and collaborative "assitulung-tulungeng" patterns; educator capacity building via district-based learning communities; and evaluation systems with situational indicators for sustainability. The research demonstrates that Deep Learning principles can be successfully adapted to diverse local conditions while maintaining pedagogical rigor through systematic integration of cultural wisdom, economic potential, and available resources. The strategic framework creates authentic learning experiences engaging students meaningfully while building 21st-century skills through community partnerships, intergenerational learning, and cultural documentation projects. Findings reveal that effective educational reform requires adaptive strategies responding to local conditions rather than standardized approaches, emphasizing pedagogical creativity over technological sophistication. The framework provides practical guidance for educational leaders implementing culturally responsive Deep Learning approaches, offering replication potential across Indonesian regions through systematic balancing of national standards with local distinctiveness. Success measurement encompasses not only academic outcomes but also cultural identity strengthening, community cohesion enhancement, and students' sense of place development within local and global co…
subject: Articles
  topic: section
subject: Deep Learning
  topic: keywords
subject: National Curriculum
  topic: keywords
subject: Cultural Responsiveness
  topic: keywords
subject: Educational Implementation
  topic: keywords
subject: Local Wisdom
  topic: keywords
creator: Damir Pada
creator: Jumadi S
rights: Copyright (c) 2025 Damir Pada, Jumadi S https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 218
ending page: 233
doi: 10.35870/ijecs.v5i3.5508

Utilizing Recycled Materials as Innovative Educational Media to Enhance Early Childhood Learning
type: item
description: Abstract This research investigates the use of recycled materials as educational media designed to enrich early childhood learning experiences. The study aims to understand how these materials affect children’s participation, foster creativity, support cognitive growth, and build environmental awareness. Using a qualitative descriptive approach, data were gathered through observation, interviews, and documentation at a local early childhood education center. Results indicate that learning activities involving recycled items promote higher levels of student engagement and help develop fine motor skills, while also nurturing an early sense of ecological responsibility. Teachers observed that children responded with greater enthusiasm when working with everyday items like bottle caps, newspapers, and cardboard. Integrating these materials into lessons not only encourages creative thinking but also introduces concepts of sustainability in a hands-on manner. Educators found this approach helpful for designing lessons that are both accessible and meaningful, inspiring children to use their imagination and care for the environment. While the findings point to recycled materials as valuable resources in early education, the study was conducted within a limited context and over a short period. Further research involving wider settings and longer observation is recommended to better understand the long-term effects. The insights gained here are relevant for educators seeking to incorporate sustainable practices and environmental values into early learning.
subject: Articles
  topic: section
subject: Recycled Materials
  topic: keywords
subject: Early Childhood
  topic: keywords
subject: Educational Media
  topic: keywords
subject: Environmental Awareness
  topic: keywords
subject: Creative Learning
  topic: keywords
creator: Ida Royani
creator: Suriyani Suriyani
creator: Ririn Tjahyaningsih
rights: Copyright (c) 2025 Ida Royani, Suriyani Suriyani, Ririn Tjahyaningsih https://creativecommons.org/licenses/by/4.0
date: 2025-07-30
publication date: 2025-07-30
starting page: 196
ending page: 203
doi: 10.35870/ijecs.v5i2.5077

Integration of Canva Based Educational Videos in IPAS Learning to Improve the Learning Motivation of Junior High School Students
type: item
description: This research investigates how the integration of educational videos created with Canva influences learning motivation among junior high school students in IPAS (Ilmu Pengetahuan Alam dan Sosial) classes. The study adopted a quasi-experimental approach, utilizing both pre-test and post-test within control and experimental groups. A total of 60 eighth-grade students from a public junior high school in Jakarta participated, evenly split between the two groups. Over a period of four weeks, students in the experimental group engaged with instructional materials delivered through Canva-based videos, while those in the control group continued with standard classroom methods. To assess learning motivation, a questionnaire grounded in Keller’s ARCS Model—covering Attention, Relevance, Confidence, and Satisfaction—was administered. The instrument comprised 25 items, each rated on a 5-point Likert scale. Data analysis involved both descriptive and inferential statistics, including paired and independent sample t-tests, as well as effect size calculations. Findings indicate a marked improvement in motivation scores among students exposed to Canva-based videos. Specifically, the independent sample t-test produced a value of t = 4.65 with p = 0.000, and Cohen’s d was calculated at 0.86, reflecting a substantial effect. These outcomes point to the potential of visually engaging and interactive video content to boost students’ motivation in IPAS learning environments. The results highlight the practical value of integrating accessible digital tools such as Canva into science and social science teaching, as a means to encourage greater enthusiasm and active participation among students.
subject: Articles
  topic: section
subject: Learning Motivation
  topic: keywords
subject: Canva
  topic: keywords
subject: Educational Video
  topic: keywords
subject: IPAS
  topic: keywords
subject: Junior High School
  topic: keywords
creator: Nur Busyra
creator: Desak Made Dharmawati
rights: Copyright (c) 2025 Nur Busyra, Desak Made Dharmawati https://creativecommons.org/licenses/by/4.0
date: 2025-07-30
publication date: 2025-07-30
starting page: 175
ending page: 181
doi: 10.35870/ijecs.v5i2.5069

Factors Influencing the Risk of Internet Addiction Disorders in Adolescents in Indonesia
type: item
description: Internet addiction represents a behavioral disturbance marked by an uncontrollable urge to access the internet, often to the extent that it disrupts daily routines and social interactions. The rapid expansion of internet access in Indonesia has made adolescents increasingly susceptible to problematic usage patterns, raising concerns about the long-term impact on their psychological and social well-being. This literature review aims to map out the underlying factors that contribute to the risk of Internet Addiction Disorder (IAD) among Indonesian adolescents. Sources were identified using the keywords “Internet Addiction Disorder” and “Kecanduan Internet” on Google Scholar and Garuda. The analysis reveals that the risk of internet addiction in adolescents is shaped by a combination of internal and external influences. Internal factors include aspects such as self-control, self-regulation, academic stress, and self-esteem. Meanwhile, external factors involve parenting style, peer environment, prosocial behavior, and participation in religious activities. The presence of low self-control and poor self-regulation often correlates with a greater tendency toward excessive internet use, especially when accompanied by high academic pressure or a lack of supportive social structures. On the other hand, positive parenting, strong social bonds, and engagement in community or religious activities appear to provide a protective buffer. Understanding these interconnected factors is essential for developing targeted prevention and intervention strategies that address both personal vulnerabilities and environmental triggers. The insights from this review may assist educators, parents, and policymakers in fostering healthier digital habits among adolescents.
subject: Articles
  topic: section
subject: Internet Addiction
  topic: keywords
subject: Adolescents
  topic: keywords
subject: Risk Factors
  topic: keywords
creator: Ni Komang Putri Bintang Maharani
rights: Copyright (c) 2025 Ni Komang Putri Bintang Maharani https://creativecommons.org/licenses/by/4.0
date: 2025-07-30
publication date: 2025-07-30
starting page: 151
ending page: 161
doi: 10.35870/ijecs.v5i2.5042

Development of Koperwuz Media Incorporating the Nature of Science (NOS) to Improve Learning Outcomes of Fourth Grade Elementary School Students
type: item
description: Low student achievement and limited engagement in science classes, particularly on the topic of changes in the state of matter, prompted this study. Teachers have continued to rely on conventional instructional methods, with teaching materials primarily sourced from textbooks. Existing media have not succeeded in improving learning outcomes, and instructional processes rarely connect scientific concepts to students’ everyday experiences. This research aims to evaluate the validity, practicality, and effectiveness of the Koperwuz instructional comic, which incorporates the Nature of Science (NoS) approach, in enhancing student performance on the topic of phase changes in fourth-grade classes at SDN Tarokan 4 Kediri. The study adopted a Research and Development (R&D) methodology, following the ADDIE development framework. Validation was conducted by subject matter and media experts. Practicality was assessed through large-scale questionnaires completed by both teachers and students, while effectiveness was measured using pretest and posttest scores from a broad trial group. The findings indicate that the Koperwuz comic achieved high validation scores from both media (88%) and subject experts (100%), categorizing it as highly valid. Teacher responses yielded a practicality score of 87%, while students rated it at 75%, suggesting the medium is practical for classroom use. Analysis of learning outcomes showed a significant improvement, with average pretest and posttest scores rising from 60.8 to 90.1. The calculated N-Gain score was 0.7639, classified as high, and the N-Gain percentage reached 76.39%, indicating the medium’s effectiveness. These results support the conclusion that the NoS-based Koperwuz comic is a viable tool for improving science learning outcomes among fourth-grade students.
subject: Articles
  topic: section
subject: Koperwuz
  topic: keywords
subject: Nature of Science
  topic: keywords
subject: Learning Outcomes
  topic: keywords
subject: Phase Changes
  topic: keywords
creator: Laily Nur Azizah
creator: Dhian Dwi Nur Wenda
creator: Ita Kurnia
rights: Copyright (c) 2025 Laily Nur Azizah, Dhian Dwi Nur Wenda, Ita Kurnia https://creativecommons.org/licenses/by/4.0
date: 2025-07-30
publication date: 2025-07-30
starting page: 162
ending page: 174
doi: 10.35870/ijecs.v5i2.4869

Development of Flipbook Teaching Materials on Earth Surface Changes to Improve Learning Outcomes of Fifth Grade Elementary School Students
type: item
description: This study was motivated by existing issues at SDN Tarokan 4. Based on the results of interviews, classroom observations, and an analysis of students’ learning outcomes by the grade V teacher, it was found that there was a lack of variety in teaching materials and suboptimal use of technology in the classroom. Out of 41 students, only 13 achieved scores above the Minimum Learning Mastery Criteria (KKTP) in the topic of changes to the Earth's surface. To address these issues, a flipbook-based teaching material was developed to improve student learning outcomes. The aim of this research is to determine the validity, practicality, and effectiveness of the developed flipbook teaching material. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The trial subjects comprised 41 students, with 10 participating in the limited trial and 31 in the broader trial. Instruments used included validation sheets, teacher and student response questionnaires, as well as pretest and posttest assessments. Validation results from subject matter experts and teaching material experts indicated that the product falls under the “highly valid” category, with an average percentage of 93%. Practicality analysis based on teacher response questionnaires in the limited trial showed a percentage of 100%, while student response questionnaires in the broader trial yielded a percentage of 82.5%. Both are categorized as “highly practical.” Meanwhile, the effectiveness of the teaching material was demonstrated through the N-gain test, which showed a 77.07% increase between pretest and posttest scores, classified as “effective.” Based on these results, the flipbook teaching material is deemed suitable for use in teaching the topic of changes to the Earth's surface to improve learning outcomes for grade V elementary students.
subject: Articles
  topic: section
subject: Teaching Material
  topic: keywords
subject: Flipbook
  topic: keywords
subject: Changes to The Earth’s Surface
  topic: keywords
subject: Learning Outcomes
  topic: keywords
subject: ADDIE Model
  topic: keywords
creator: Alvida Ariani
creator: Dhian Dwi Nur Wenda
creator: Ita Kurnia
rights: Copyright (c) 2025 Alvida Ariani, Dhian Dwi Nur Wenda, Ita Kurnia https://creativecommons.org/licenses/by/4.0
date: 2025-07-30
publication date: 2025-07-30
starting page: 182
ending page: 195
doi: 10.35870/ijecs.v5i2.4867

Effectiveness of Group Counseling Services Using Self-Instruction Techniques to Reduce Students Academic Procrastination in Grade XI at SMAN 7 Kediri
type: item
description: High levels of academic procrastination among students need to be addressed to ensure the effectiveness of group counseling services. A reduction in procrastination is reflected in more active participation during learning, improved planning and time management, as well as better quality of assignments and academic outcomes. This research aimed to reduce academic procrastination by applying group counseling methods combined with self-instruction techniques. The study employed an experimental approach within the framework of action research in guidance and counseling. Participants consisted of four students identified as having high levels of academic procrastination. Data were collected using self-evaluation questionnaires and analyzed both descriptively and comparatively. The findings revealed notable differences between the pre-cycle, first cycle, and second cycle. Initial (pre-test) results indicated that students' procrastination scores fell within the high to very high categories (54, 53, 57, 62). By the second cycle, these scores had decreased to the very low category (18, 18, 16, 21). This demonstrates a substantial reduction in academic procrastination following the intervention. However, as the study involved only four participants, the results may not fully represent the broader student population. It is hoped that these findings will encourage students to become more aware of their own study habits. Guidance and counseling teachers are encouraged to design engaging and relevant services that foster a comfortable environment for students to share their experiences. Future research should consider involving more diverse participants and exploring alternative techniques or approaches that might be even more effective in addressing academic procrastination. The use of group counseling with self-instruction techniques has shown promise in helping students manage and reduce academic procrastination
subject: Articles
  topic: section
subject: Group Counseling
  topic: keywords
subject: Self-Instruction
  topic: keywords
subject: Academic Procrastination
  topic: keywords
creator: Wadra Mony
creator: Intan Prastihastari Wijaya
creator: Ayu Febrika Eka Putri
rights: Copyright (c) 2025 Wadra Mony, Intan Prastihastari Wijaya, Ayu Febrika Eka Putri https://creativecommons.org/licenses/by/4.0
date: 2025-07-30
publication date: 2025-07-30
starting page: 144
ending page: 150
doi: 10.35870/ijecs.v5i2.4866

Analysis of the Influence of Instagram and TikTok on Motivation and Learning Outcomes of High School Students in Indonesia
type: item
description: In the digital era, education is undergoing a profound transformation with the emergence of social media as a powerful learning tool. This study explores the impact of Instagram and TikTok on student learning in Indonesia through a case study approach conducted at three high schools in Jakarta, Surabaya, and Bandung. The research aims to analyze how these social media platforms influence students' learning motivation, academic performance, and character development. Employing a qualitative methodology, data were collected through in-depth interviews, classroom observations, and content analysis of social media materials. The findings reveal that Instagram and TikTok significantly boost learning motivation among 78% of the 90 eleventh-grade students surveyed and improve academic performance by 15-25% in subjects like chemistry and sociology. However, challenges such as distraction from non-educational content (reported by 60% of students) and inadequate digital literacy skills pose significant hurdles. Additionally, while positive content fosters values like respect and responsibility, exposure to inappropriate material risks undermining character development. This study recommends the strategic integration of social media into the curriculum with clear guidelines and teacher guidance, alongside digital literacy training, to maximize benefits and mitigate negative impacts. These insights offer a pathway for educators and policymakers to harness the potential of digital platforms in enhancing education while addressing their inherent challenges.
subject: Articles
  topic: section
subject: Social Media
  topic: keywords
subject: Instagram
  topic: keywords
subject: TikTok
  topic: keywords
subject: Student Learning
  topic: keywords
subject: Learning Motivation
  topic: keywords
subject: Digital Literacy
  topic: keywords
subject: Indonesian Education
  topic: keywords
creator: Renni Mayasari
creator: Redjeki Agoestyowati
creator: Rizky Zakariyya Rasyad
rights: Copyright (c) 2025 Renni Mayasari, Redjeki Agoestyowati, Rizky Zakariyya Rasyad https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 103
ending page: 113
doi: 10.35870/ijecs.v5i2.4616

Implementation of Deep Learning Curriculum in STEM Education: A Case Study in Secondary Schools in Bengkulu
type: item
description: Background Holistic STEM (science, technology, engineering, and mathematics) education is essential to harness the potential of young learners as they are the future leaders and workforce in the Industrial Revolution (IR) 4.0 and Society 5.0 era. Unfortunately, the teaching of STEM subjects that are rich in content does not necessarily encourage the development of talents for critical thinking, creativity, and complex problem solving. This study investigates the effectiveness of an immersive learning approach in STEM science classes in Senior High Schools in Indonesia and explains the extent to which this approach is supported by applicable principles on how this approach can be used to enhance student learning. Referring to a case study conducted in a senior high school in Bengkulu, this study discusses the strategies implemented, the challenges faced, and their impact on student engagement and understanding of content and learning 21st century skills. The findings indicate that the integrated immersive learning STEM curriculum in schools has resulted in an 82.5% increase in student learning motivation, a 20% ~ 35% increase in programming skills, and a 27.5% increase in collaboration skills. However, obstacles such as teacher education and technological facility constraints still exist. Based on various perspectives and real-world experiences, this note recommends a critical approach to promote the embedding of deep learning in STEM education through targeted policies and systemic support. Hopefully, these suggestions can build educational innovations that are sustainable enough to be disseminated to other regions in Indonesia.
subject: Articles
  topic: section
subject: Deep Learning
  topic: keywords
subject: STEM Education
  topic: keywords
subject: Curriculum
  topic: keywords
subject: High School Indonesia
  topic: keywords
subject: 21st-Century Skills
  topic: keywords
subject: Industrial Revolution 4.0
  topic: keywords
creator: Nofirman
rights: Copyright (c) 2025 Nofirman https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 61
ending page: 73
doi: 10.35870/ijecs.v5i2.4615

Advancing Science Education through Project-Based Learning: An Analytical Framework of Practical Applications for Indian Secondary Schools in Resource-Constrained Settings
type: item
description: This study looks at how Project-Based Learning (PBL) can be used in real life to improve science education in Indian secondary schools with limited resources. By qualitatively analyzing 111 Hindi-language science projects that follow the National Curriculum Framework, it reviewed three projects that are representative: biodegradable waste decomposition, plant morphology, and rust formation for their design pedagogical content scientific and feasibility. Results show that these inexpensive investigations relevant to the context help develop core competencies effectively such as observation data analysis collaborative inquiry and reasoning based on evidence. By merging learning through experience with relevance to the community, PBL closes the gap between instruction in theory and real scientific practice, even under conditions of resource constraint. In addition, PBL has shown potential for issues of gender and social equity by fostering inclusive participation and contextualized engagement. The study ends with the statement that scaling PBL across schools would need coherent policy alignment, teacher professional development, and reform in assessment practices to take science learning out of rote memorization into reflective inquiry-driven socially responsive education.
subject: Articles
  topic: section
subject: Project-Based Learning
  topic: keywords
subject: Science Education
  topic: keywords
subject: Inquiry Pedagogy
  topic: keywords
subject: Educational Equity
  topic: keywords
subject: India
  topic: keywords
creator: Anjali Sharma
rights: Copyright (c) 2025 Anjali Sharma https://creativecommons.org/licenses/by/4.0
date: 2025-11-30
publication date: 2025-11-30
starting page: 204
ending page: 217
doi: 10.35870/ijecs.v5i3.4444

Advancing Engineering Innovation through Project-Based Learning: A Qualitative Analysis of Experimental Applications in Indian Secondary Education
type: item
description: Project-Based Learning (PBL) is an active and constructive approach to engineering education in which students are asked to work on problems without predetermined solutions in a problem-solving context. This paper has attempted to investigate the potential impact of PBL on the development of necessary engineering competencies in Indian school students, who constitute a crucial part of the country's potential innovative power base. Using the Hindi versions of 111 science and engineering project documents, this study qualitatively analyzed three of them to examine the projects—Building a Simple Electric Motor, Investigating Sliding Friction on an Inclined Plane, and Designing a Hydrometer Using Plastic Balls. The findings lead to the conclusion that these projects indeed embody fundamental engineering concepts such as electromagnetism, mechanics, and fluid dynamics, while fostering technical competency, creativity, and cooperative problem-solving as reflected in their design structure and projected outcomes. However, substantial barriers to implementing this reform in the Indian context exist, such as resource constraints, an exam-oriented curriculum, and inadequate teacher preparation, as demonstrated by the analysis. The study argues that PBL is a powerful pedagogical tool for transforming engineering education in developing countries, while suggesting relevant measures such as teacher training, curriculum inclusion, policy advocacy for experiential learning, and industry collaboration in these countries to address these challenges. In conclusion, this study highlights the potential of PBL to foster innovation among future engineering graduates in India, a relevant contribution to the national education agenda in the National Education Policy (NEP) 2020 as well as global discussions on experiential learning
subject: Articles
  topic: section
subject: Project-Based Learning
  topic: keywords
subject: Engineering Education
  topic: keywords
subject: Indian Secondary Schools
  topic: keywords
subject: Experiential Learning
  topic: keywords
subject: Resource Constraints
  topic: keywords
creator: Vikram Singh
rights: Copyright (c) 2025 Vikram Singh https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 114
ending page: 126
doi: 10.35870/ijecs.v5i2.4443

An Analysis of the Indonesian Language Textbook 'Aku yang Unik' for Grade 5: An Evaluation Based on BSNP Feasibility Criteria
type: item
description: In primary education, textbooks serve as a cornerstone for the learning process, playing a pivotal role in achieving educational goals. A high-quality textbook not only aligns with the curriculum but also uses precise language, features appealing visuals, and inspires students to engage actively in learning. For this reason, it is essential to evaluate the suitability of textbooks before they are adopted in classroom instruction. The Indonesian language textbook “Bergerak Bersama” for fifth-grade students is among those implemented under the Merdeka Curriculum, making a feasibility review—particularly of Chapter I, “Aku yang Unik”—crucial to ensure its positive impact on both teaching and learning outcomes. This study examines the appropriateness of content quality, language use, presentation style, and graphic design within Chapter I of the aforementioned textbook. The central question addressed is the extent to which the book meets the standards across these four dimensions. A qualitative descriptive approach was employed, utilizing document analysis as the primary method. Data were collected through direct assessment of Chapter I, following the BSNP textbook eligibility instrument, with each aspect evaluated based on established BSNP indicators. Findings reveal that, in terms of content, the material corresponds well with the latest curriculum objectives and remains relevant, especially in introducing adjectives, affixes, synonyms, antonyms, and compound sentences. Linguistically, the textbook adheres to the Indonesian spelling guidelines (PUEBI), and the language is clear and accessible to students. Regarding presentation, the textbook is considered engaging and motivating, further supported by comprehensive practice questions at the end of each chapter. Visually, choices in typography, formatting, and illustrations meet accepted standards and enhance student comprehension. The analysis indicates that Chapter I of “Bergerak Bersama” fulfills the BSNP’s criteria …
subject: Articles
  topic: section
subject: Analysis
  topic: keywords
subject: Unique Me
  topic: keywords
subject: Indonesian Language Textbook
  topic: keywords
subject: Grade 5
  topic: keywords
subject: Textbook Feasibility
  topic: keywords
subject: BSNP
  topic: keywords
creator: Musfidah
creator: Panca Dewi Purwati
creator: Talitha Hasna Aribah
creator: Mahayu Ulayya Ilmi
creator: Saila Labibah
creator: Getasiandika Mulya Hidayat
rights: Copyright (c) 2025 Musfidah, Panca Dewi Purwati, Talitha Hasna Aribah, Mahayu Ulayya Ilmi, Saila Labibah, Getasiandika Mulya Hidayat https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 127
ending page: 136
doi: 10.35870/ijecs.v5i2.4359

Systematic Literature Review: Digital Technology-Based Policy Approaches to Improve the Quality and Access of Basic Education in Developing Countries
type: item
description: This systematic literature review examines digital technology-based policy approaches to enhance the quality and access of primary education in developing countries, a critical issue given the persistent disparities in educational equity and the urgent need for inclusive solutions. Despite the transformative potential of digital technologies, their implementation often fails due to infrastructure deficits, low teacher digital literacy, and contextual barriers. Analyzing 40 peer-reviewed articles (2019–2024), the study reveals a stark policy-implementation gap: while 68% of national policies prioritize infrastructure (e.g., internet connectivity), 70% of local challenges stem from infrastructure gaps and 65% from low teacher readiness. Successful cases, such as China's 85% school digitalization rate, underscore the importance of multi-stakeholder collaboration and balanced budgeting (e.g., 30% infrastructure, 40% teacher training). However, rural areas lag significantly, with only 15% adoption in Albania due to electricity shortages. The findings highlight the limitations of the Technology Acceptance Model (TAM) in addressing contextual challenges such as teacher technophobia (40%) and curriculum misalignment (55%). The study's implications are vital for policymakers: (1) adaptive policies must balance infrastructure investment with human capacity building; (2) hybrid learning models can bridge urban-rural divides, as proven by blended learning's 30–50% participation increase in remote areas; and (3) localized strategies, including culturally responsive teacher training, are essential for equitable adoption. The urban-centric data bias (80%) and pandemic-era context further necessitate longitudinal research in low-resource settings. By advocating for holistic frameworks that integrate infrastructure, pedagogy, and inclusive governance, this review provides a roadmap for sustainable digital education transformation in developing nations
subject: Articles
  topic: section
subject: Digital Education Policy
  topic: keywords
subject: Primary Education
  topic: keywords
subject: Developing Countries
  topic: keywords
subject: Systematic Review
  topic: keywords
subject: Technology Adoption
  topic: keywords
creator: Hanifah Hanifah
creator: Ida Bagus Putu Arnyana
creator: I Gede Margunayasa
rights: Copyright (c) 2025 Hanifah Hanifah, Ida Bagus Putu Arnyana, I Gede Margunayasa https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 87
ending page: 102
doi: 10.35870/ijecs.v5i2.4337

Local Wisdom in Developing Communication and Collaboration Skills of Elementary School Students in the 21st Century: A Systematic Literature Review
type: item
description: Local wisdom, as an integral part of societal development, encompasses values preserved to meet needs and interactions with the environment, serving as an identity and reflection of cultural heritage passed down through generations. This study aims to explore the role of local wisdom in developing communication and collaboration skills among elementary school students in the 21st century through a systematic literature review (SLR). The research analyzed 25 relevant articles published between 2018 and 2023, selected based on inclusion criteria such as focus on local wisdom in education, relevance to 21st-century skills, and peer-reviewed accreditation. The findings indicate that integrating local wisdom values—such as mutual cooperation (gotong royong), deliberation (musyawarah), and tolerance—enhances students' communication and collaboration abilities by fostering cultural relevance and active participation in learning. The study concludes that local wisdom-based learning strategies are essential for addressing 21st-century educational challenges, offering practical implications for curriculum design and teacher training programs rooted in cultural contexts.
subject: Articles
  topic: section
subject: Local Wisdom
  topic: keywords
subject: Communication Skills
  topic: keywords
subject: Collaboration Skills
  topic: keywords
subject: 21st Century
  topic: keywords
creator: Ai Oktaviani
creator: Happy Ika Melvina
creator: Dewi Kusnita
creator: Jamilah
creator: Mohamad Syarief Abdullah
rights: Copyright (c) 2025 Ai Oktaviani, Happy Ika Melvina, Dewi Kusnita, Jamilah, Mohamad Syarief Abdullah https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 74
ending page: 86
doi: 10.35870/ijecs.v5i2.4324

Literature Study: The Effectiveness of Role-Playing Model in Social Studies Learning at Elementary School
type: item
description: The learning in the Social Studies Programme aims to give students the knowledge and skills to function in their life with issues concerning their family, community and nation. But social study learning is also known to be a dull curriculum which involved memorisation with relatively little student involved. It is why role-playing models in the learning of social studies are among the desired solutions in order to make meaningful learning and easy to understand. This study sought to explore role-play models in the social studies teaching and process and student out come. The approach adopted in this paper was a literature review conducted on 11 articles retrieved from Google Scholar published in the last five years. From the literature review, the Role-Playing Model is proposed as an interesting and creative learning strategy to increase the quality of learning social studies, especially at elementary school
subject: Articles
  topic: section
subject: Role Playing Model
  topic: keywords
subject: Social Studies Learning
  topic: keywords
subject: Elementary School
  topic: keywords
creator: Nanda Dwi Utami
creator: Endang M Kurnianti
creator: Susi Winarni
rights: Copyright (c) 2025 Nanda Dwi Utami, Endang M Kurnianti, Susi Winarni https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 137
ending page: 143
doi: 10.35870/ijecs.v5i2.4296

Analysis of the Impact of Digital Educational Media on Students Knowledge and Attitudes towards Mangrove Conservation in Pari Island
type: item
description: This study aims to evaluate the impact of digital educational media on students’ knowledge and attitudes toward mangrove conservation on Pari Island. As environmental issues gain increasing urgency, the adoption of digital learning methods emerges as a strategic approach to enhance environmental literacy among younger generations. Employing a quantitative methodology, this research involved 92 students from Universitas Muhammadiyah Bogor Raya (UMBARA) who participated in a digital-based environmental education program. Data were collected using validated questionnaires and analyzed through descriptive statistics and simple linear regression with the assistance of SPSS software. The findings reveal that digital educational media significantly and positively influence the improvement of students’ knowledge and attitudes. Post-intervention, the average knowledge score reached 76.4, while the attitude score attained 78.2 on a 100-point scale. Regression analysis further demonstrates a significant effect of digital media on knowledge (β = 0.621; p < 0.05) and attitudes (β = 0.587; p < 0.05). These results suggest that digital learning content effectively fosters environmental awareness and pro-environmental behavior. The study concludes that digital education serves as a valuable tool for instilling conservation values, particularly when applied within local settings such as Pari Island. Furthermore, the outcomes support the incorporation of digital environmental education into higher education curricula and community service programs to cultivate ecological responsibility and engagement among students.
subject: Articles
  topic: section
subject: Digital Education
  topic: keywords
subject: Environmental Awareness
  topic: keywords
subject: Mangrove Conservation
  topic: keywords
subject: Students
  topic: keywords
subject: Pari Island
  topic: keywords
creator: Naufal Ramadian
creator: Syaiful Rohim
creator: M. Alimudin
rights: Copyright (c) 2025 Naufal Ramadian, Syaiful Rohim, M. Alimudin https://creativecommons.org/licenses/by/4.0
date: 2025-07-05
publication date: 2025-07-05
starting page: 52
ending page: 60
doi: 10.35870/ijecs.v5i2.4278

The Influence of Digital Media Usage Intensity on the Level of Local Cultural Awareness among Generation Z in Indonesia
type: item
description: Digital technology has expanded rapidly in the past two decades and has changed how young people connect, find information, and form their cultural identities. In Indonesia, these changes are mostly seen in Generation Z, a group whose daily lives are very much a part of digital systems. This study looks at how much using digital media affects local culture awareness among Indonesian young people by focusing on how global content exposure and the small visibility of local cultural materials in digital spaces shape cultural knowledge, attitudes, and participation. A quantitative survey was held with 384 respondents and was supported by in-depth interviews and digital observations to get a wider view of media consumption patterns. The results show a significant negative relationship between digital media intensity and cultural awareness which means that engaging frequently with digital platforms—largely dominated by global entertainment—reduces opportunities for meaningful cultural exposure. On the other hand, this study finds that encounters with digital content featuring Indonesian cultural elements have positively and substantially impacts awareness of culture by enhancing both emotional connection as well as participation in activities related to the culture. These results highlight how dually functioning digital media may contribute to cultural dilution but at the same time offer a strong way for revitalizing culture if local traditions are presented through modern appealing and interactive formats. This study emphasizes collaboration among cultural institutions, educators, policymakers, and digital creators to culturally relevant content within the digital environment. Such representation must be strengthened to maintain continuity of culture as well as support developing cultural identity for Generation Z in an increasingly globalized and digitized world.
subject: Articles
  topic: section
subject: Digital Media
  topic: keywords
subject: Generation Z
  topic: keywords
subject: Local Culture
  topic: keywords
subject: Cultural Awareness
  topic: keywords
subject: Cultural Revitalization
  topic: keywords
creator: Yusmaneli Yusmaneli
rights: Copyright (c) 2025 Yusmaneli Yusmaneli https://creativecommons.org/licenses/by/4.0
date: 2025-03-05
publication date: 2025-03-05
starting page: 42
ending page: 51
doi: 10.35870/ijecs.v5i1.4000

Analysis of the Impact of Smartphone Use among Elementary School Children: A Study on Academic and Socio-Emotional Development
type: item
description: Smartphone integration into primary school children's lives brings educational opportunities and developmental dangers. This paper reviews mixed effects from 43 articles published from 2019 to 2024 about academic performance and mental health using a qualitative literature review design capturing patterns on smartphone use, parental and institutional supervision, and developmental outcomes across contexts. Results show that structured and guided smartphone use improves learning motivation, digital literacy skills, and access to interactive educational resources. Unsupervised excessive use for entertainment is highly correlated with reduced attention span through cognitive overload plus emotional instability via sleep disorders plus weakened face-to-face social skills. This study further supports the strong moderating roles of parents, teachers, and digital environments regarding children’s behavior; hence an urgent call for balanced digital habits with collaborative family and school efforts. Recommendations are about establishing explicit rules for usage, enhancing education in digital literacy plus developing supportive policies on technology so that smartphones could be instruments of growth instead of distractions or sources of emotional problems.
subject: Articles
  topic: section
subject: Smartphone Use
  topic: keywords
subject: Academic Performance
  topic: keywords
subject: Socio-Emotional Development
  topic: keywords
subject: Parental Supervision
  topic: keywords
subject: Digital Literacy
  topic: keywords
creator: Fauzan Putraga Al-Bahri
creator: Suardi Suardi
rights: Copyright (c) 2025 Fauzan Putraga Al-Bahri, Suardi Suardi https://creativecommons.org/licenses/by/4.0
date: 2025-03-05
publication date: 2025-03-05
starting page: 31
ending page: 41
doi: 10.35870/ijecs.v5i1.3999

Developing a Deep Learning-Based Curriculum Model to Enhance Students’ Critical Thinking Skills in the Era of Industrial Revolution 4.0
type: item
description: An analysis of the impact of Industry 4.0 on education has revealed a strong demand for learners to possess critical thinking, evaluate data, and navigate digital systems. This study proposes a curriculum model based on deep learning principles aimed at enhancing students' critical thinking skills in technology-mediated learning environments. A qualitative methodology was adopted to examine teachers, students, and educational experts' perceptions of integrating deep learning into classroom practice. Data collection included questionnaires, classroom observations, interviews, and an extensive literature review; these were thematically analyzed for patterns related to technological adaptation, instructional challenges, and students' analytical needs. Results indicated sustained improvement in students' critical thinking skills post-application of the curriculum model. Project-based tasks involving machine-learning tools shifted student engagement from recall to deeper interaction with complex problems as they increasingly gained confidence in analyzing data content and context system outputs and justifying their choices. These gains were underpinned by changes in teaching practices characterized by dialogic questioning adopted problem-based scenarios and collaborative reasoning creating a learning environment where students felt safe testing ideas against evidence and revising conclusions based on careful consideration. The results imply that deep learning principles embedded within curriculum structures provide a pragmatic pathway toward preparing students for the analytical challenges presented by Industry 4.0; however, successful implementation necessitates robust teacher preparation, technological infrastructure, and flexibility within the curriculum itself. This study thus offers a curriculum framework that fosters reflective inquiry alongside structured experimentation and responsible use of digital tools—competencies crucial for students navigating an uncertain…
subject: Articles
  topic: section
subject: Deep Learning
  topic: keywords
subject: Critical Thinking
  topic: keywords
subject: Curriculum Development
  topic: keywords
subject: Industry 4.0
  topic: keywords
subject: Digital Education
  topic: keywords
creator: Ayu Raihani
creator: Nabila
rights: Copyright (c) 2025 Ayu Raihani, Nabila https://creativecommons.org/licenses/by/4.0
date: 2025-03-05
publication date: 2025-03-05
starting page: 21
ending page: 30
doi: 10.35870/ijecs.v5i1.3998

Implementation of an Artificial Intelligence–Based Learning System for the Personalization of Learning Materials at the Secondary School Level
type: item
description: The growing trend of artificial intelligence in secondary teaching has made schools rethink the conventional pedagogies that often overlook students’ diverse readiness levels, speeds, and learning preferences. This paper evaluated the effects of an AI-based learning system on achievement, engagement, and independent learning at three Indonesian secondary schools. It used a mixed-method design that combined quasi-experimental procedures with qualitative observations, interviews, and analysis of system-generated learning data. One hundred fifty students participated over one semester. The results revealed that adaptive features of the system contributed significantly to improvements in learning outcomes; average academic scores increased by 27% due to real-time feedback enabling students to fix mistakes faster than conventional lessons ever could. Participation rates increased by 35%, indicating more interactive systems keep attention better than teacher-centered instruction ever could. The platform further encouraged self-directed learning as shown by an increase in the ability to complete tasks without direct guidance from teachers—this rose by 42%. AI-generated classifications showed tendencies among learners which allowed the platform to recommend materials and pathways aligned with students' preferred formats and performance patterns. Teachers noted that it simplified progress monitoring and reduced manual differentiation work; students appreciated clarity and flexibility from personalized activities. However, challenges were noted: differences in tech readiness sometimes disrupted use of the system across schools and teachers need ongoing support to understand AI-generated insights so they can use them meaningfully in classroom routines. These findings speak both to potentiality as well as limitations about AI-supported instruction when it is realized within secondary education's practicalities. In sum, this study suggests that AI systems might reinforce persona…
subject: Articles
  topic: section
subject: Artificial Intelligence
  topic: keywords
subject: Adaptive Learning
  topic: keywords
subject: Personalization
  topic: keywords
subject: Student Engagement
  topic: keywords
subject: Secondary Education
  topic: keywords
creator: Muhammad Tahsin
creator: Nabila Nabila
rights: Copyright (c) 2025 Muhammad Tahsin, Nabila Nabila https://creativecommons.org/licenses/by/4.0
date: 2025-03-05
publication date: 2025-03-05
starting page: 12
ending page: 20
doi: 10.35870/ijecs.v5i1.3994

The Effectiveness of Educational Game Applications in Enhancing Learning Motivation Among Elementary School Students in the Digital Era
type: item
description: The purpose of this study is to assess the degree to which educational game apps increase the learning motivation in elementary school students with regard to the occurrence of digitization. The study, using a mixed methodology, was conducted in 5 elementary schools with 150 students, 15 teachers, and 5 school principals. Three questionnaires were issued with regard to the SYB schemes, structured observations, interviews and documents being drawn in order to obtain consistent data. The results indicate that the students are significantly more enthusiastic to learn, (d = 0.82). The best usage model was determined to be 15 to 20 min per trial, 2-3 trials per week. In terms of intrinsic motivation there were increases due to curiosity (∆+1.2), independence (∆+1.1) and willingness to take challenges (∆+1.4). Main factors supporting the implementation of learning through trainees include the presence of technological infrastructure (85%), teachers’ competences (79%), and the school system support. These results offer useful insight for the design of tech-based learning interventions at the elementary level, indicating the need for consistent implementation protocols and for school-developer partnerships to be forged.
subject: Articles
  topic: section
subject: Educational Games
  topic: keywords
subject: Learning Enthusiasm
  topic: keywords
subject: Elementary School
  topic: keywords
subject: Digital Era
  topic: keywords
subject: Educational Technology
  topic: keywords
creator: Putri Latiffa Azzahra
creator: Alesha Khaira
rights: Copyright (c) 2025 Putri Latiffa Azzahra, Alesha Khaira https://creativecommons.org/licenses/by/4.0
date: 2025-03-05
publication date: 2025-03-05
starting page: 1
ending page: 11
doi: 10.35870/ijecs.v5i1.3993

Computer Simulation and Animation in Engineering Mechanics: A Critical Review and Analysis
type: item
description: Improving the quality of learning in mechanical engineering is a major challenge in the field of mechanical engineering, especially in understanding complex concepts such as statics and dynamics. This study aims to improve the effectiveness of the use of computer simulation and animation as an innovative learning tool in mechanical engineering. This study used a mixed approach (mixed methods) with a quasi-experimental design involving 94 mechanical engineering students from three universities in Indonesia who were divided into an experimental group using simulation and animation modules (n=50) and a control group using conventional methods (n=50). The results showed that the use of this technology increased students' understanding by 25% compared to 10% in the traditional method, with a significant difference in the post-test (t(92)=3.87, p=0.0002, Cohen's d=0.79). The experimental group also reported a higher level of engagement (85% vs 62%) and a significant reduction in cognitive load (NASA-TLX: 32.4 vs 45.7). Qualitative analysis revealed that visualization helped students connect theory with practical applications, in line with the principles of Cognitive Load Theory and Cognitive-Affective Learning Theory with Media. Although effective, the study identified implementation challenges such as software development costs, educator training needs, and disparities in technology access across institutions in Indonesia. The study concluded that computer simulation and animation have transformative potential to improve the quality of mechanical engineering education, with recommendations for future development through the integration of immersive technologies such as Virtual Reality and Augmented Reality that support the Conceive-Design-Implement-Operate (CDIO) approach in preparing the workforce to face the demands of the Industrial Revolution 4.0.
subject: Articles
  topic: section
subject: Computer Simulation
  topic: keywords
subject: Animation
  topic: keywords
subject: Mechanical Engineering Education
  topic: keywords
subject: Engineering Mechanics
  topic: keywords
subject: Learning Technology
  topic: keywords
subject: Virtual Reality
  topic: keywords
subject: Augmented Reality
  topic: keywords
creator: Masri
creator: Suardi
creator: Fauzan Putraga Al-Bahri
rights: Copyright (c) 2025 International Journal Education and Computer Studies (IJECS) https://creativecommons.org/licenses/by-nc-nd/4.0/
date: 2024-11-30
publication date: 2024-11-30
starting page: 143
ending page: 154
doi: 10.35870/ijecs.v4i3.3628

How Does the Influence of Moral Values Affect Children's Use of Roblox in Character Education?
type: item
description: This experimental study evaluated the effectiveness of Roblox game design based on local Indonesian values in strengthening character education for children aged 9-12 years through a mixed-methods approach. Involving 320 participants from 15 schools in Aceh Province, this study measured behavioral changes using the Moral Competence Game Scale (MCGS-α=0.87) and analyzed 1,250 transcripts of game interactions over a 12-week period. Quantitative results showed a significant increase in prosocial behavior (42%, p<0.01) and conflict resolution competence (d=0.63), while qualitative analysis revealed the dominance of collaborative communication patterns (78%) in the avatar rescue scenario. The integration of local wisdom such as mutual cooperation simulations in shared resource management mechanics, adaptation of local Acehnese games, and deliberation-based narratives were shown to increase the retention of justice values by 28% compared to generic content. The main challenges included exposure to 23% of morally ambiguous content and technostress in 65% of parents, which were addressed through the Onion-Layer Protection model combined with AI moderation and community reporting. The research implications resulted in Ethical Design Guidelines for local game developers that include technical parameters such as 30% memory usage optimization with 1:1 trim sheet technique and 15% FPS increase through adaptive LOD system.
subject: Articles
  topic: section
subject: Roblox
  topic: keywords
subject: Moral Development
  topic: keywords
subject: Digital Character Education
  topic: keywords
subject: Self-Regulation Mechanics
  topic: keywords
subject: Social Learning Theory
  topic: keywords
subject: Educational Gaming
  topic: keywords
subject: Digital Citizenship
  topic: keywords
creator: Damanhuri
creator: Muhammad Wali
rights: Copyright (c) 2025 International Journal Education and Computer Studies (IJECS) https://creativecommons.org/licenses/by-nc-nd/4.0/
date: 2024-11-30
publication date: 2024-11-30
starting page: 130
ending page: 142
doi: 10.35870/ijecs.v4i3.3627

Using GPS-Based Learning Media to Improve Understanding of Map Concepts in Geography Lessons in the Independent Curriculum in Middle Schools in Aceh Province
type: item
description: The concept of maps in geography reflects the desire of humanity to find out about the earth in space, orientation, physically and symbolically. As much as you try to innovate in teaching, the ability to connect theory with real world experiences students are often a struggle. Research and Development (R&D) In this study using Borg and Gall models to produce GPS -based learning media for students' understanding of the map concept. 35 students in the eighth grade, we have observed at SMP 2 Idi Timur, East Aceh facing clear challenges through map induction using traditional methods. The media produced include interactive maps, coordinate reading exercises, and activities to find real world places that make concrete geographical theory. Expert validation scores have above 90 (very valid categories), while student assessment increases (30-35%) from pretest results to post-test. GPS -based media does not only work cognitively; It works experimentally to provide significant learning, a good type of student finds their daily lives. This strategy harmonized theory with practice in the context of the independent curriculum framework, with students as active translators from geographical information instead of passive consumers. This study formulated a model where programming is not only a technical tool but also a link that connects the digital world with spatial structured reality, which ultimately contributes to sustainable development from the geographical literacy of high school students.
subject: Articles
  topic: section
subject: Learning Media
  topic: keywords
subject: GPS
  topic: keywords
subject: Map Concepts
  topic: keywords
subject: Geography
  topic: keywords
subject: Independent Curriculum
  topic: keywords
creator: Muliana
creator: Abdul Aziz
creator: Fathimah
rights: Copyright (c) 2025 International Journal Education and Computer Studies (IJECS) https://creativecommons.org/licenses/by-nc-nd/4.0/
date: 2024-11-30
publication date: 2024-11-30
starting page: 119
ending page: 129
doi: 10.35870/ijecs.v4i3.3594

Application of Color Play with Yarn Media to Develop Children's Creativity in PAUD Nurul Iman
type: item
description: Children's creativity can be developed through play because if balanced with play, children can learn to control themselves. Therefore, this study plans to find out whether colour plays with yarn media can develop early childhood creativity in PAUD Nurul Iman, Talang Baru Village, Pajar Bulan District, and find out the supporting and inhibiting factors in the development of early childhood creativity through colour play. The research method used in this study is Classroom Action Research, which is research conducted in a class to determine the consequences of actions applied to a research subject in that class. Based on the results of research conducted for two cycles and each cycle carried out for three meetings, it can be concluded that the increase in creativity in PAUD Nurul Iman children, Talang Baru Village, Pajar Bulan District, Lahat Regency occurred because of learning carried out through colouring activities with yarn media. This is shown by the increase in children's creativity in each cycle. Based on the data in this study, the creativity of PAUD Nurul Iman children, Talang Baru Village, Pajar Bulan District, Lahat Regency, in each cycle has increased to 80.6% of 21 children.
subject: Articles
  topic: section
subject: Color Games
  topic: keywords
subject: True Media
  topic: keywords
subject: Children's Creativity
  topic: keywords
creator: Soneta Indriani
creator: Manto
rights: Copyright (c) 2024 International Journal Education and Computer Studies (IJECS) https://creativecommons.org/licenses/by-nc-nd/4.0/
date: 2024-07-30
publication date: 2024-07-30
starting page: 83
ending page: 96
doi: 10.35870/ijecs.v4i2.3072

Application of Image Media in Improving Children's Speaking Skills in PAUD
type: item
description: Early Childhood Education (ECE) plays a crucial role in laying the foundation for children's development, particularly in language skills. Speaking skills are essential for fostering critical thinking and communication abilities from an early age. This study aims to explore the application of image media in storytelling methods as a tool to enhance children's speaking skills at PAUD Aisyah, Pajar Tinggi Village, Pajar Bulan District, Lahat Regency. The study employed a Classroom Action Research (CAR) approach, conducted in two cycles, each consisting of three meetings. The results demonstrated a significant improvement in children's speaking skills following the implementation of image media. The children were able to articulate sentences more effectively and showed an increase in vocabulary usage. Image media proved to be effective in creating an engaging learning environment, motivating children to actively participate in learning activities. This study confirms that using image media in language learning at ECE can have a positive impact on the development of children's speaking skills.
subject: Articles
  topic: section
subject: Image Media
  topic: keywords
subject: Speaking Skills
  topic: keywords
subject: Paud Children
  topic: keywords
creator: Emilia Kontisa
creator: Aisyah Putri Dea Palupi
rights: Copyright (c) 2024 International Journal Education and Computer Studies (IJECS) https://creativecommons.org/licenses/by-nc-nd/4.0/
date: 2024-07-30
publication date: 2024-07-30
starting page: 73
ending page: 82
doi: 10.35870/ijecs.v4i2.3071

The Effect of Smart Fun Alphabet Media on the Ability to Recognize Letters for Early Childhood
type: item
description: Children are distinctive individuals with unique characteristics encompassing cognitive, social, emotional, linguistic, physical, and artistic aspects that are undergoing a rapid developmental process. This phase signifies a crucial period laying the foundation for future life trajectories. Consequently, the age bracket of zero to six years is deemed as the optimum developmental stage. The primary objective of this investigation is to ascertain the impact of intelligent and enjoyable alphabet media on children's letter recognition abilities, particularly focusing on early childhood in Ar-rohman PAUD Bantunan Village, Pajar Bulan District, Lahat Regency. This study adopts a field research design, employing a quantitative approach, with a total sample size of 24 individuals and utilizing observation and documentation as data collection methods. The data analysis entails statistical analysis through the T-test. The findings reveal that the statistical analysis of paired t-tests yielded a t count of 92.916, surpassing the critical t table value of 2.096 (92.916 > 2.069) with a significance level of 0.000 < 0.005. Consequently, the null hypothesis (H0) is rejected in favor of the alternative hypothesis (Ha), with a correlation coefficient (R) value of 0.895. This indicates a highly robust relationship between the research variables. The R Square value, or coefficient of determination (KD), stands at 0.800, suggesting that the independent variable X exerts an influencing effect of 80% on variable Y. The remaining 20% signifies the contribution of unaccounted variables within the study.
subject: Articles
  topic: section
subject: Smart Fun
  topic: keywords
subject: Alfhabet
  topic: keywords
subject: Ability to Recognize Letters
  topic: keywords
creator: Villi Widia Ristianti
creator: Wulan Sari
rights: Copyright (c) 2024 International Journal Education and Computer Studies (IJECS) https://creativecommons.org/licenses/by-nc-nd/4.0/
date: 2024-07-30
publication date: 2024-07-30
starting page: 64
ending page: 72
doi: 10.35870/ijecs.v4i2.3051